![]() Xillia 2 thrusts players back into the world of Elympios and Rieze Maxia, two territories once separated by a magical barrier that, for thousands of years, obscured them from each other. This may seem like a cop-out to some - and maybe it is - but familiarity is one of Xillia 2's greatest strengths, allowing players to jump in while cutting through the formalities that aren't needed in a story-driven sequel that assumes players already worked their way through the original. They even share each other's technical benefits and shortcomings, like snappy load times and tons of pop-in. They share tons of locations, characters, enemies, graphical assets, music, and sounds. Indeed, judged from the periphery, Xillia and Xillia 2 are virtually indistinguishable from one another. In most respects, PlayStation 3's Tales of Xillia 2 - which is the 14th core Tales game - is simply more Tales of Xillia, but as a fan of the original, that’s exactly what I wanted. 2013's Tales of Xillia was one such JRPG, a game I really enjoyed spending time with, getting to know, and ultimately beating and leaving behind with a heavy heart. You didn't really want it to end, but it did anyway. So when it's all over, it's like closing a good book that took you 50 hours to read. Unlike so many other genres, they ask players to spend dozens of hours with them to complete, and when you play a good one for long enough, you get caught up in its world and characters. ![]() I always experience a tangible feeling of sadness and remorse when I'm done with a good Japanese role-playing game. ![]()
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